I recently ran across a study that failed to show positive brain fitness benefits of a video-game intervention in college students. The study reference is below (with link to article)
Kudos to Sharp Brains for taking the time to explore and discuss these findings.
Technorati Tags: psychology, educational psychology, school psychology, neuropsychology, neuroscience, neurotechnology, brain fitness, Sharp Brains
- Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M. & Gratton, G. (2008) The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398. (click here)
Kudos to Sharp Brains for taking the time to explore and discuss these findings.
Technorati Tags: psychology, educational psychology, school psychology, neuropsychology, neuroscience, neurotechnology, brain fitness, Sharp Brains
1 comment:
I think of video gaming as a type of "body" exercise. It increases eye/hand coordination, strategic thinking and memory. But at some point, like body building, the exercise does not produce functional gains. I would guess that if the older adults gamed to the degree that many college-aged students did, that they would reach a peak and no longer show gains. That said, it's a fun way for older adults to maintain executive function!
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